ISFE Consumer Survey 2010
 29th June 2010
ISFE has published its 2010 European Consumer Survey, the broadest, most in-depth study of adult gamers and non-gaming parents in Europe.
The survey shows expanded demographic of gamers.
You can download the full report below as well as the EU infographics and Press Release in the Press center.
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New PEGI Annual Report 2009
The new PEGI annual report brings a complete overview about the PEGI system and its organization for 2009.
Indeed, the report offers a lot of information about PEGI including the new logos, the new PEGI structure, PEGI Online, but also all the communication activities in european countries. The report contains the PEGI Code of conduct, PEGI Online safety code, the list of PEGI signatories, the assessment form and all the important documents for PEGI system.
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Le jeu a son ere numérique Sébastien Genvo
À travers une réflexion inédite et stimulante, émaillée systématiquement d'exemples concrets, Le jeu à son ère numérique pose les jalons nécessaires à l'émergence d'un nouveau champ d'étude, situé au croisement de la technologie, de l'économie et de la culture.
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Entertainment Software Association Key Facts 2008
The Entertainment Software Association (ESA) released its 2008 Essential Facts About the Computer and Video Game Industry.
ESA Key Facts link
An overview of key facts taken from the Nielsen research.
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Video Gamers in Europe - 2008
The results of the research project, conducted by Nielsen Games on behalf of ISFE, demonstrate the current make up of the European market for videogames. The findings put to rest some commonly held misperceptions about today's gaming community.
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Executive Summary of the survey 'Video Gamers in Europe - 2008'
To take a look at the Executive Summary in English please click 'download' or contact katja.mader@isfe.eu for a translated version:
Download (180.04 Ko)
Key Facts of the survey 'Video Gamers in Europe - 2008'
To check out the main findings of the survey please download the Key Facts document in English here or contact katja.mader@isfe.eu for a translated version:
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 The pan-European game information age rating system (PEGI) has just published its latest annual report.
Established in 2003 and designed for computer and videogames to provide assurance for parents across Europe, PEGI is an undertaking of the Brussels based Interactive Software Federation of Europe (ISFE).
The report offers a wealth of information on the PEGI system: how it is built, how it meets its objectives, the organizations and bodies behind it, details on the new code of conduct governing it, record of the complaint and sanction process and a lot more besides.
The document can be downloaded here or ordered in printed format from Katja Mader email: katja.mader@isfe.eu
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A study of the University of Madrid on the habits and attitudes of female gamers.
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Spanish Video Game Usage 2006
This study examines Video Game Usage and Habits in Spain for the year 2006.
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Rethinking Carrots: A New Method For Measuring What Players Find Most Rewarding and Motivating About Your Game Given the deep emotional engagement today’s games can elicit, it seems clear there are more meaningful motivational dynamics that lie at the heart of a player’s enjoyment. But what are they and how can we practically understand and measure them so we can build better experiences?
more info Site web Breaking the Stereotype
The Case of Online Gaming by Mark D. Griffiths, Mark N.O. Davies and Darren Chappell
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The Spanish video game publishers' association Adese just released their 2006 study on the habits of gamers. The results are in Spanish only.
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Gamers in the UK
Digital play, digital lifestyle
The BBC’s Audience Research department examined the gaming life of UK residents between the ages of 6-65. The results very much confirms the findings of our April 2005 Nielsen study. You can find the complete report on a dedicated BBC website.
BBC website
Nielsen study on the Usage of Videogames: Videogamers in Europe 2005
ISFE commissioned Nielsen to examine consumer attitudes and usage of video games in five European countries – Germany, France, the UK, Spain and Italy. The purpose of this study is to provide both general consumer insight and a deeper understanding the role and usage of video games in European societies.
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Digital Broadband Content: The online computer and video game industry
This report was declassified by the Committee for Information, Computer and Communication Policy of the Organisation for Economic Co-operation and Development. This study analyses changing value chains and business models, prospects and challenges in the computer and video game industry, and explores barriers to development and the policy framework.
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Study on the Habits and Uses of Videogames
The Spanish association aDeSe recently published a study on the Use of Videogames and the Profile of the "average gamer".
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Interactive software is poised to flood the broadband pipes with the digital entertainment European consumers have been waiting for. Effective IP rights protection, the last barrier to making this pent-up wealth of quality content available to all, is being addressed seriously at EU and national level.
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